Image File Settings

In the Image File Settings dialog box you make the following settings for the export of the fabric view:

Image Source

Source

Select image source

  • Entire pattern
    Exports a complete fabric piece.
  • Selected Area
    Exports only the desired, selected section of a pattern.
    This function is helpful in case cycles are to be used in a 3D apparel software.
  • Current Image Section
    Exports only the area that currently appears in the document window of the fabric view.

Image Size

Size

Select size specification format

DPI or Pixel

DPI

Enter DPI value

Height by Pixel

Enter height in pixels

Width by Pixel

Enter width in pixels

Keep Aspect Ratio

The size ratio of the pattern is maintained

Needles

Width of the image file in needles

Rows

Height of the image file in rows

Width

Width of the image file in cm

The specification corresponds to the set stitch density

Height

Height of the image file in cm

The specification corresponds to the set stitch density

Stitch Density

Specification, in the Pattern Properties selected stitch density

File Settings

File Name

Display of the pattern name

Image Format

Select image format

PNG
JPEG or
TIFF

When selecting PNG:

PNG Alpha Channel

PNG with or without transparency
Export the fabric view for further processing to a 3D apparel software always as PNG with enabled transparency (PNG Alpha Channel).

Compression

The images will be reduced to 256 colors. The quality of the images could be negatively affected. The file size, however, will be greatly reduced.

When selecting JPEG:

JPEG Quality

JPEG with specification of the quality
The fabric view as JPG is always exported with a black background.

Independently from the selection of the image format:

Export as U3M-File

Export as U3M file

U3M is a standardized format for 3D visualization.
This includes physical properties data and texture maps, all combined into one ZIP file (U3MA).

Export as U3MA (Archive)

Exports the files compressed in a U3MA zip file.

Exports

So-called Maps are used for the 3D visualization and 3D simulation to assign two-dimensional images to the three-dimensional surfaces of the models.
The different types of Maps give a more detailed and realistic appearance to the computer generated 3D models.

Base Map

Export Base Map

Base Map is the basic texture with the visible colors.

Alpha Map

Export Alpha Map

An alpha Map contains information about transparent areas of a texture.
In a 3D software it is required to define the transparent space.

Normal Map

Export Normal Map

The Normal Map, also called Bump Map, specifies the angle, with which virtual light is reflected over a digital surface.

With it the appearance of the texture depth is simulated.

The Normal Map is a necessary part of digital textures in a 3D software.

Displacement Map

Export Displacement Map

A Displacement Map, also called Height Map, can artificially generate an additional height of a digital texture.

This way, a more realistic appearance of three-dimensional surface structure results within a 3D model.

Front Side

Export the corresponding selection as the front side

Rear Side

Export the corresponding selection as the rear side