Image File Settings
In the Image File Settings dialog box you make the following settings for the export of the fabric view:
Image Source
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Source |
Select image source
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Image Size
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Size |
Select size specification format DPI or Pixel |
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DPI |
Enter DPI value |
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Height by Pixel |
Enter height in pixels |
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Width by Pixel |
Enter width in pixels |
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Keep Aspect Ratio |
The size ratio of the pattern is maintained |
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Needles |
Width of the image file in needles |
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Rows |
Height of the image file in rows |
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Width |
Width of the image file in cm The specification corresponds to the set stitch density |
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Height |
Height of the image file in cm The specification corresponds to the set stitch density |
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Stitch Density |
Specification, in the Pattern Properties selected stitch density |
File Settings
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File Name |
Display of the pattern name |
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Image Format |
Select image format
PNG |
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When selecting PNG: | |
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PNG Alpha Channel |
PNG with or without transparency |
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Compression |
The images will be reduced to 256 colors. The quality of the images could be negatively affected. The file size, however, will be greatly reduced. |
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When selecting JPEG: | |
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JPEG Quality |
JPEG with specification of the quality |
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Independently from the selection of the image format: | |
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Export as U3M-File |
Export as U3M file U3M is a standardized format for 3D visualization. |
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Export as U3MA (Archive) |
Exports the files compressed in a U3MA zip file. |
Exports
So-called Maps are used for the 3D visualization and 3D simulation to assign two-dimensional images to the three-dimensional surfaces of the models.
The different types of Maps give a more detailed and realistic appearance to the computer generated 3D models.
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Base Map |
Export Base Map Base Map is the basic texture with the visible colors. |
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Alpha Map |
Export Alpha Map An alpha Map contains information about transparent areas of a texture. |
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Normal Map |
Export Normal Map The Normal Map, also called Bump Map, specifies the angle, with which virtual light is reflected over a digital surface. With it the appearance of the texture depth is simulated. The Normal Map is a necessary part of digital textures in a 3D software. |
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Displacement Map |
Export Displacement Map A Displacement Map, also called Height Map, can artificially generate an additional height of a digital texture. This way, a more realistic appearance of three-dimensional surface structure results within a 3D model. |
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Front Side |
Export the corresponding selection as the front side |
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Rear Side |
Export the corresponding selection as the rear side |




Export the fabric view for further processing to a 3D apparel software always as PNG with enabled transparency (