Image File Settings
In the Impostazioni file di immagine dialog box you make the following settings for the export of the fabric view:
Origine immagine
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Origine |
Select image source
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Dimensione immagine
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Dimensione |
Select size specification format DPI or Pixel |
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DPI |
Enter DPI value |
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Altezza in pixel |
Enter height in pixels |
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Larghezza in pixel |
Enter width in pixels |
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Mantieni proporzioni |
The size ratio of the pattern is maintained |
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Aghi |
Width of the image file in needles |
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Ranghi |
Height of the image file in rows |
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Larghezza |
Width of the image file in cm The specification corresponds to the set stitch density |
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Altezza |
Height of the image file in cm The specification corresponds to the set stitch density |
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Densità delle maglie |
Specification, in the Proprietà del disegno selected stitch density |
Impostazioni file
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Nome file |
Display of the pattern name |
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Formato immagine |
Select image format
PNG |
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When selecting PNG: | |
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Canale alfa PNG |
PNG with or without transparency |
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Compressione |
Le immagini vengono ridotte a 256 colori. Può risultarne compromessa la qualità delle immagini. Le dimensioni del file vengono tuttavia notevolmente ridotte. |
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When selecting JPEG: | |
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Qualità JPEG |
JPEG with specification of the quality |
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Independently from the selection of the image format: | |
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Esportazione come file U3M |
Export as U3M file U3M is a standardized format for 3D visualization. |
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Esportazione come file U3MA (archivio) |
Exports the files compressed in a U3MA zip file. |
Esportazioni
So-called Maps are used for the 3D visualization and 3D simulation to assign two-dimensional images to the three-dimensional surfaces of the models.
The different types of Maps give a more detailed and realistic appearance to the computer generated 3D models.
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Mappa di base |
Export Base Map Base Map is the basic texture with the visible colors. |
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Mappa alfa |
Export Alpha Map An alpha Map contains information about transparent areas of a texture. |
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Mappa normale |
Export Normal Map The Normal Map, also called Bump Map, specifies the angle, with which virtual light is reflected over a digital surface. With it the appearance of the texture depth is simulated. The Normal Map is a necessary part of digital textures in a 3D software. |
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Mappa spostamento |
Export Displacement Map A Displacement Map, also called Height Map, can artificially generate an additional height of a digital texture. This way, a more realistic appearance of three-dimensional surface structure results within a 3D model. |
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Lato anteriore |
Export the corresponding selection as the front side |
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Lato posteriore |
Export the corresponding selection as the rear side |




Export the fabric view for further processing to a 3D apparel software always as PNG with enabled transparency (