Image File Settings
In the Resim dosyası ayarları dialog box you make the following settings for the export of the fabric view:
Resim kaynağı
|
Kaynak |
Select image source
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Resim boyutu
|
Boyut |
Select size specification format DPI or Piksel |
|
DPI |
Enter DPI value |
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Yükseklik, piksel olarak |
Enter height in pixels |
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Genişlik, piksel olarak |
Enter width in pixels |
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En boy oranını koru |
The size ratio of the pattern is maintained |
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İğneler |
Width of the image file in needles |
|
Sıralar |
Height of the image file in rows |
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Genişlik |
Width of the image file in cm The specification corresponds to the set stitch density |
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Yükseklik |
Height of the image file in cm The specification corresponds to the set stitch density |
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İlmek yoğunluğu |
Specification, in the Desen özellikleri selected stitch density |
Dosya ayarları
|
Dosya adı |
Display of the pattern name |
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Resim formatı |
Select image format
PNG |
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When selecting PNG: | |
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PNG alfa kanalı |
PNG with or without transparency |
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Sıkıştırma / Renk Azaltımı |
Resimler 256 renge düşürülür. Resimlerin kalitesi olumsuz etkilenebilir. Ancak dosya boyutu büyük ölçüde azalır. |
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When selecting JPEG: | |
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JPEG kalitesi |
JPEG with specification of the quality |
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Independently from the selection of the image format: | |
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U3M dosyası olarak dışa aktar |
Export as U3M file U3M is a standardized format for 3D visualization. |
|
U3MA olarak dışa aktar (arşiv) |
Exports the files compressed in a U3MA zip file. |
Dışa aktarımlar
So-called Maps are used for the 3D visualization and 3D simulation to assign two-dimensional images to the three-dimensional surfaces of the models.
The different types of Maps give a more detailed and realistic appearance to the computer generated 3D models.
|
Base Map |
Export Base Map Base Map is the basic texture with the visible colors. |
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Alpha Map
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Export Alpha Map An alpha Map contains information about transparent areas of a texture. |
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Normal Map
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Export Normal Map The Normal Map, also called Bump Map, specifies the angle, with which virtual light is reflected over a digital surface. With it the appearance of the texture depth is simulated. The Normal Map is a necessary part of digital textures in a 3D software. |
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Displacement Map
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Export Displacement Map A Displacement Map, also called Height Map, can artificially generate an additional height of a digital texture. This way, a more realistic appearance of three-dimensional surface structure results within a 3D model. |
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Ön taraf |
Export the corresponding selection as the front side |
|
Arka taraf |
Export the corresponding selection as the rear side |




Export the fabric view for further processing to a 3D apparel software always as PNG with enabled transparency (