Image File Settings

In the Resim dosyası ayarları dialog box you make the following settings for the export of the fabric view:

Resim kaynağı

Kaynak

Select image source

  • Komple desen
    Exports a complete fabric piece.
  • Seçilmiş Alan
    Exports only the desired, selected section of a pattern.
    This function is helpful in case cycles are to be used in a 3D apparel software.
  • Güncel resim kesiti
    Exports only the area that currently appears in the document window of the fabric view.

Resim boyutu

Boyut

Select size specification format

DPI or Piksel

DPI

Enter DPI value

Yükseklik, piksel olarak

Enter height in pixels

Genişlik, piksel olarak

Enter width in pixels

En boy oranını koru

The size ratio of the pattern is maintained

İğneler

Width of the image file in needles

Sıralar

Height of the image file in rows

Genişlik

Width of the image file in cm

The specification corresponds to the set stitch density

Yükseklik

Height of the image file in cm

The specification corresponds to the set stitch density

İlmek yoğunluğu

Specification, in the Desen özellikleri selected stitch density

Dosya ayarları

Dosya adı

Display of the pattern name

Resim formatı

Select image format

PNG
JPEG or
TIFF

When selecting PNG:

PNG alfa kanalı

PNG with or without transparency
Export the fabric view for further processing to a 3D apparel software always as PNG with enabled transparency (PNG alfa kanalı).

Sıkıştırma / Renk Azaltımı

Resimler 256 renge düşürülür. Resimlerin kalitesi olumsuz etkilenebilir. Ancak dosya boyutu büyük ölçüde azalır.

When selecting JPEG:

JPEG kalitesi

JPEG with specification of the quality
The fabric view as JPG is always exported with a black background.

Independently from the selection of the image format:

U3M dosyası olarak dışa aktar

Export as U3M file

U3M is a standardized format for 3D visualization.
This includes physical properties data and texture maps, all combined into one ZIP file (U3MA).

U3MA olarak dışa aktar (arşiv)

Exports the files compressed in a U3MA zip file.

Dışa aktarımlar

So-called Maps are used for the 3D visualization and 3D simulation to assign two-dimensional images to the three-dimensional surfaces of the models.
The different types of Maps give a more detailed and realistic appearance to the computer generated 3D models.

Base Map

Export Base Map

Base Map is the basic texture with the visible colors.

Alpha Map

Export Alpha Map

An alpha Map contains information about transparent areas of a texture.
In a 3D software it is required to define the transparent space.

Normal Map

Export Normal Map

The Normal Map, also called Bump Map, specifies the angle, with which virtual light is reflected over a digital surface.

With it the appearance of the texture depth is simulated.

The Normal Map is a necessary part of digital textures in a 3D software.

Displacement Map

Export Displacement Map

A Displacement Map, also called Height Map, can artificially generate an additional height of a digital texture.

This way, a more realistic appearance of three-dimensional surface structure results within a 3D model.

Ön taraf

Export the corresponding selection as the front side

Arka taraf

Export the corresponding selection as the rear side