Image File Settings
In the Resim dosyası ayarları dialog box you make the following settings for the export of the fabric view:
Resim kaynağı
Kaynak |
Select image source
|
Resim boyutu
Boyut |
Select size specification format DPI or Piksel |
DPI |
Enter DPI value |
Yükseklik, piksel olarak |
Enter height in pixels |
Genişlik, piksel olarak |
Enter width in pixels |
En boy oranını koru |
The size ratio of the pattern is maintained |
İğneler |
Width of the image file in needles |
Sıralar |
Height of the image file in rows |
Genişlik |
Width of the image file in cm The specification corresponds to the set stitch density |
Yükseklik |
Height of the image file in cm The specification corresponds to the set stitch density |
İlmek yoğunluğu |
Specification, in the Desen özellikleri selected stitch density |
Dosya ayarları
Dosya adı |
Display of the pattern name |
Resim formatı |
Select image format
PNG |
When selecting PNG: | |
PNG alfa kanalı |
PNG with or without transparency |
Sıkıştırma / Renk Azaltımı |
Resimler 256 renge düşürülür. Resimlerin kalitesi olumsuz etkilenebilir. Ancak dosya boyutu büyük ölçüde azalır. |
When selecting JPEG: | |
JPEG kalitesi |
JPEG with specification of the quality |
Independently from the selection of the image format: | |
U3M dosyası olarak dışa aktar |
Export as U3M file U3M is a standardized format for 3D visualization. |
U3MA olarak dışa aktar (arşiv) |
Exports the files compressed in a U3MA zip file. |
Dışa aktarımlar
So-called Maps are used for the 3D visualization and 3D simulation to assign two-dimensional images to the three-dimensional surfaces of the models.
The different types of Maps give a more detailed and realistic appearance to the computer generated 3D models.
Base Map |
Export Base Map Base Map is the basic texture with the visible colors. |
Alpha Map
|
Export Alpha Map An alpha Map contains information about transparent areas of a texture. |
Normal Map
|
Export Normal Map The Normal Map, also called Bump Map, specifies the angle, with which virtual light is reflected over a digital surface. With it the appearance of the texture depth is simulated. The Normal Map is a necessary part of digital textures in a 3D software. |
Displacement Map
|
Export Displacement Map A Displacement Map, also called Height Map, can artificially generate an additional height of a digital texture. This way, a more realistic appearance of three-dimensional surface structure results within a 3D model. |
Ön taraf |
Export the corresponding selection as the front side |
Arka taraf |
Export the corresponding selection as the rear side |