Image File Settings

In the 图像文件设置 dialog box you make the following settings for the export of the fabric view:

图片来源

来源

Select image source

  • 整个花型
    Exports a complete fabric piece.
  • 所选区域
    Exports only the desired, selected section of a pattern.
    This function is helpful in case cycles are to be used in a 3D apparel software.
  • 当前图像截图
    Exports only the area that currently appears in the document window of the fabric view.

图片尺寸

尺码

Select size specification format

DPI or 像素

DPI

Enter DPI value

高度像素

Enter height in pixels

宽度像素

Enter width in pixels

保持纵横比

The size ratio of the pattern is maintained

织针

Width of the image file in needles

Height of the image file in rows

宽度

Width of the image file in cm

The specification corresponds to the set stitch density

高度

Height of the image file in cm

The specification corresponds to the set stitch density

线圈密度

Specification, in the 花型属性 selected stitch density

文件设置

文件名

Display of the pattern name

照片格式

Select image format

PNG
JPEG or
TIFF

When selecting PNG:

PNG Alpha 通道

PNG with or without transparency
Export the fabric view for further processing to a 3D apparel software always as PNG with enabled transparency (PNG Alpha 通道).

压缩

图片将减色至 256 个颜色。图片质量将有可能下降。当然文件大小将显著缩小。

When selecting JPEG:

JPEG 质量

JPEG with specification of the quality
The fabric view as JPG is always exported with a black background.

Independently from the selection of the image format:

导出为 U3M 文件

Export as U3M file

U3M is a standardized format for 3D visualization.
This includes physical properties data and texture maps, all combined into one ZIP file (U3MA).

导出为 U3M (存档文件)

Exports the files compressed in a U3MA zip file.

导出

So-called Maps are used for the 3D visualization and 3D simulation to assign two-dimensional images to the three-dimensional surfaces of the models.
The different types of Maps give a more detailed and realistic appearance to the computer generated 3D models.

Base Map

Export Base Map

Base Map is the basic texture with the visible colors.

初始视图

Export Alpha Map

An alpha Map contains information about transparent areas of a texture.
In a 3D software it is required to define the transparent space.

普通视图

Export Normal Map

The Normal Map, also called Bump Map, specifies the angle, with which virtual light is reflected over a digital surface.

With it the appearance of the texture depth is simulated.

The Normal Map is a necessary part of digital textures in a 3D software.

移位视图

Export Displacement Map

A Displacement Map, also called Height Map, can artificially generate an additional height of a digital texture.

This way, a more realistic appearance of three-dimensional surface structure results within a 3D model.

前侧

Export the corresponding selection as the front side

后侧

Export the corresponding selection as the rear side